Virtuix Completes $3 Million Seed Investment Round as Groundbreaking Omni Nears Commercial Launch
Virtuix, the developer of the popular and highly anticipated Omni virtual reality treadmill, today announced that it has completed a $3 million seed investment round designed to expand production and distribution of the Omni. Tekton Ventures and Maveron are among the chief investors, joining Scentan Ventures, Radical Investments, Scout Ventures, StartCaps Ventures and a group of private investors.
Virtuix's patent-pending, omni-directional treadmill enables the user to walk, run, and jump within a 360-degree virtual environment, creating an unprecedented sense of immersion and presence within virtual worlds that could span areas such as gaming, fitness, tourism, and social gatherings.
"Virtual reality technology has finally caught up to the vision consumers have had for decades," Virtuix CEO Jan Goetgeluk said. "The Omni transforms seated virtual reality into a fully immersive, active experience. These funds ensure that we can deliver a great virtual reality platform to our passionate existing community as well as to new audiences and markets that are emerging every day."
Tekton Ventures, a seed stage venture fund based in San Francisco, is one of the lead investors in this round. "We believe Virtuix's virtual reality technology will not only disrupt the immersive gaming landscape but will enable even more useful, personal and entertaining experiences in areas beyond gaming: training and simulation, fitness, medical, military," said Jai Choi, Founder and Managing Partner of Tekton Ventures. "The Omni is just scratching the surface to the possibilities and we're honored to be working with Jan and the Virtuix team."
"When I demoed the Omni at the Game Developers Conference this year, I glimpsed the future of virtual reality," said David Wu, Partner at Maveron. "The full body experience was so real that when I finished, my heart was pounding, my legs were tired, and I was completely transported into another world. This technology has the ability to deliver immersive experiences to consumers in a way never before possible."