A veteran soldier is helped by a female therapist to process his relationship to his service and the conflicting realities within.
VRTU-L plays with the blurred line between the realities of first-person shooter games, training exercises in military built Middle-eastern villages populated with actors playing “locals”, real locations in Iraq, and Virtual Reality (VR) versions of trauma environments used as PTSD therapy for veterans. It is at times disorienting and ridiculous, prone to shifting rules, technical issues like pixellation and buffering, and yet finds moments of honesty, intimacy and human longing. VRTU-L is the final play in her Veterans Trilogy, that includes Queens for a Year and Beyond the 17th Parallel.
Visit www.playwrightsfoundation.org to learn more.
VRTU-L plays with the blurred line between the realities of first-person shooter games, training exercises in military built Middle-eastern villages populated with actors playing “locals”, real locations in Iraq, and Virtual Reality (VR) versions of trauma environments used as PTSD therapy for veterans. It is at times disorienting and ridiculous, prone to shifting rules, technical issues like pixellation and buffering, and yet finds moments of honesty, intimacy and human longing. VRTU-L is the final play in her Veterans Trilogy, that includes Queens for a Year and Beyond the 17th Parallel.
Visit www.playwrightsfoundation.org to learn more.
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