“The 46 Rules of Genius” Handbook is Released
San Jose, Calif.
Liquid Agency, an independent brand experience agency, today announced The 46 Rules of Genius: An Innovator's Guide to Creativity (New Riders, May 29, 2014, $24.99), the latest book by Marty Neumeier, Director of Transformation at Liquid Agency and author of The Brand Gap, Metaskills, and other books on business creativity. With his trademark simplicity and wit, Neumeier presents the first "quick start guide" for genius in this collection of thought-provoking ideas for developing the creative talents that drive innovation.
The Rules of Genius premise is simple but powerful: There's no such thing as an accidental genius. Anyone who has reached that exalted state has arrived there by design. But simply wanting to get there is not enough. The Rules of Genius provides all would-be geniuses with a theoretical framework and set of guiding principles to help discover and hone their creative skills.
"A genius doesn't start out as a genius at everything but a genius at something," says Neumeier. "You can be a genius in molecular biology, or a genius at reading people's feelings. You can be a genius at programming software, or a genius at broken-field running. None of these disciplines requires a high IQ. What they require instead is a high regard for creativity. This puts genius-hood within the reach of nearly everybody."
Neumeier's goal is to do for creativity what Strunk and White's The Elements of Style did for writing. "Most of the creative people I know are consumed by their projects, and reading a long book is a luxury they can't afford. So I've written a concise guide that can be read quickly over a lunch break or savored slowly over a lifetime," adds Neumeier. The audience is entrepreneurs, marketers, educators, artists, scientists, designers, and leaders.
The book is organized into four parts:
- Part 1, "How can I innovate?" offers insightful guidance such as "Feel before you think," "See what's not there," and "Ask a bigger question." Rule #1 gives the paradoxical advice: "Break the rules."
- Part 2, "How should I work?" offers down-to-earth tips on craft: "Use a linear process for static elements," and "Express related elements in a similar manner." The reader is also reminded: "Don't be boring!"
- Part 3, "How can I learn?" contains practical advice including "Do your own projects," "Invest in your originality," and "Develop an authentic style."
- Part 4, "How can I matter?" deals with the deeper questions of a career in creativity, such as "Overcommit to a mission," "Build support methodically," and "Become who you are."
(The following praise appears on the front cover flap of the book)
"Creativity can be hard work, but it just got easier with Neumeier's clear-thinking guidelines. Use them to build your own unique creative confidence." - Tom Kelley, Partner at IDEO, Co-author of Creative Confidence
"Innovators know that unfavorable odds call for unreasonable optimism. Now we also have a toolbox of rules-to play with, refer to...and break." - John Maeda, Design Partner at KPCB, Author of The Laws of Simplicity
"Here are 46 tips that have helped shape our greatest practitioners from every discipline and generation. Best of all, Neumeier takes his own advice from rule 18: Don't be boring!" - Paula Scher, Partner at Pentagram, Winner of the Chrysler Award for Innovation and Design