New Exhibition Grounded In Disability Innovation to Open At UCI Beall Center For Art + Technology

The exhibition will run September 30, 2023 - January 13, 2024.

By: Sep. 21, 2023
New Exhibition Grounded In Disability Innovation to Open At UCI Beall Center For Art + Technology
Get Access To Every Broadway Story

Unlock access to every one of the hundreds of articles published daily on BroadwayWorld by logging in with one click.




Existing user? Just click login.

Leonardo/ISAST will present Experiments in Art, Access & Technology (E.A.A.T.), an exhibition premiering new work by artists Meesh Fradkin, Carmen Papalia, Josephine Sales, Andy Slater, and Olivia Ting. The multidimensional installations were developed in Leonardo CripTech Incubator, a California-based art and technology fellowship that includes residencies, workshops, and presentations wherein artists with disabilities reimagine creative technologies through the lens of accessibility. E.A.A.T. emerges from a broader program under Leonardo CripTech Incubator that links artists, communities, institutions, and ways of knowing through the full cycle of creative access.

Organized by curators Vanessa Chang and Lindsey D. Felt, with support from program curator Claudia Alick, E.A.A.T. will be on view at UCI Claire Trevor School of the Arts' Beall Center for Art + Technology (Beall Center) from September 30, 2023 through January 13, 2024. An E.A.A.T. partner, Beall Center is free admission and open to the public during the academic year Tuesday - Saturday from 12 noon - 6 pm. Check here for holidays and other closures.

A first-of-its-kind program in the field, E.A.A.T. introduces innovative practices in art and technology that arise from-and viscerally embody- lived experiences of disability. Spanning spatial audio, surveillance technologies, gaming, software, haptics, auditory prostheses, and the built environment, E.A.A.T. artworks use the multisensory affordances of media arts to widen the horizon of access.

Since the Americans with Disabilities Act was passed in 1990, access has been defined by a model of compliance or legal accommodation. But in recent years, artists, activists, educators, and curators are reimagining access as a creative practice that is transforming how people encounter and engage with art and media.

E.A.A.T. curator and Leonardo/ISAST Director of Programs Vanessa Chang said, "From a participatory audio description that offers multiple renditions of a single work to poetic reinterpretations of captions to access doulas for remote gatherings, these types of innovations spark new sensory possibilities for artistic expression and engagement. Despite their multimodal capacities, many media art tools such as XR, AI, and digital games remain inaccessible to some and have yet to benefit from this creative investigation. Our goal is nothing less than a paradigm shift: cultivating a global network that not only reflects the diversity of human experience, but also charts new creative horizons for the field as a result."

E.A.A.T. curator and Leonardo Disability and Impact Lead Lindsey D. Felt said, "Innovating for access has always been part of our disabled identity and culture. We believe art-informed access can be an alchemical process like photography when it was first introduced-ushering in new aesthetics and different ways of perceiving the world. These artists deploy access as an expressive form, a liberatory tool, and an experiential technology for sustaining community, inviting visitor interactions that foster dialogue and exchange."

Comprising the inaugural cohort of CripTech Incubator, the five artists developed their projects in four residencies in California: Beall Center, Santa Barbara Center for Art Science and Technology (SBCAST), RadMad Disability Lab at UC Berkeley, and Thoughtworks Arts, which closed in 2023.

Suspended from the ceiling as multi-tiered wooden chandeliers with steel rods and plastic tubing, Meesh Fradkin's babbel (2023) is a voice-activated installation which lights up and emits sounds in response to words overheard in the gallery space. Powered by an audio dictionary composed of jargon, babbel questions positionality in the arts by bringing attention to who is participating in real time. The installation invites visitors to consider how everyday spoken words are hollowed out by use, overuse, or misuse.

Carmen Papalia's Pain Pals (2023), a table-top roleplaying game prototype for accessible character creation and social interaction, prioritizes care and community in an affirming, non-medicalized setting. Motivated by the artist's exploration of his own chronic pain condition and the radical potential for new understandings of self, place, and community that it has brought, Pain Pals provides a space where players can connect around experiences of pain: physical, emotional, and psychic.

Josephine Sales' Total Running Time (2023) illuminates the often-hidden interconnections between disability, telecommunication, and surveillance technologies in prison systems and how they shape our experience of time. The installation evokes a temporal dissonance through its composition of contrasting durations and tempos in four multi-perceptual works: Rescue, a large-scale relief, is an anagram of secure; Pulses reproduces audio and reverbs from telephone calls through tactile transducers; Day for Night uses artificial light run by a security timer to simulate a 24-hour day; and Maturity, an auxiliary website. Together, these works disrupt cinematic logic-marked in film as total running time-to reveal the liberatory yet precarious moments that exist outside of linear time.

Challenging ocular-centric infrastructures, Andy Slater Unseen Sound (2023) uses audio as material for science fiction worldbuilding. Sounds activate real-time sonic descriptive texts that appear on a monitor in the installation. Just as the sounds encountered in the virtual world are enigmatic, these sonic descriptions guide visitors through another uncharted form of access that at times clarifies and, at other moments, confuses. Embodying blind modalities of being Slater's work reimagines drifting as an aural adventure through a speculative sonic environment.

Olivia Ting's immersive multi-channel projection, Song Without Words (2023) renders the gestural continuities between piano, musical conducting, and sign language to redefine the phenomenological experience of listening. Inspired by Beethoven's 'Choral' Symphony No. 9, which he composed when he was deaf, the work comprises three movements (allegro, scherzo, rondo) that layer visual and audio compositions like notes in a chord. Projected on translucent panels arrayed as hanging fragments, the videos signal an environment of splintered audial and visual cues that Deaf and hard of hearing individuals inhabit daily.

"The mission of the Beall Center is to support research, exhibitions, and public programs that explore new relationships between the arts, sciences, and engineering and to promote new forms of creation and expression using digital technologies. Over the years, the Beall Center has expanded the use of technology in art from interactive art, art/science collaborations, bio art, politics of race, and computation as a process to create images and poetry, and now, with our long-standing collaboration with Leonardo, we proudly present Experiments in Art, Access & Technology. Created in collaboration with engineers, musicians, coders, performers, and other artists, this timely exhibition explores access as a new axis of creative practice in art and technology," said David Familian, Artistic Director, UCI Claire Trevor School of the Arts Beall Center for Art + Technology.

"Leonardo's CripTech Incubator artists embody the best of human ingenuity and imagination," said Diana Ayton-Shenker, CEO, Leonardo/ISAST, "We embrace radical access to amplify networks and incubate ideas with the potential for game-changing positive impact."

Further reflections about CripTech Incubator and its work in creative access will be published in a special issue of Leonardo in spring 2024.

PROJECT CREDITS

E.A.A.T. is produced in partnership with UCI Beall Center for Art +Technology. CripTech Incubator is built in partnership with RadMad Disability Lab (UC Berkeley); Beall Center for Art + Technology (UC Irvine); Santa Barbara Center for Art, Science and Technology; Ellen Pearlman and Andy McWilliams from the former Thoughtworks Arts; Ground Works with A2RU; Gray Area Foundation for the Arts; Arizona State University; and publication with MIT Press.

Leonardo CripTech Incubator is supported by the California Arts Council Innovations + Intersections Grant; Ford Foundations' Arts Futures Grant; Ability Central; and the National Endowment for the Arts.

About Leonardo

Fearlessly pioneering since 1968, Leonardo serves to convene, research, collaborate, and disseminate best practices at the nexus of arts, science, and technology worldwide. Leonardo's global network of transdisciplinary scholars, artists, scientists, technologists, and thinkers experiment with cutting-edge, new approaches, practices, systems, and solutions to tackle the most complex challenges facing humanity today. As a not-for-profit 501(c)3 enterprising think tank, Leonardo offers a global platform for creative exploration and collaboration reaching tens of thousands of people across 135 countries. Our flagship publication, Leonardo, the world's leading scholarly journal on transdisciplinary art, anchors a robust publishing partnership with MIT Press; our partnership with ASU infuses educational innovation with digital art and media for lifelong learning; our creative programs span thought-provoking events, exhibitions, residencies, and fellowships, scholarships, and social enterprise ventures.

About CripTech Incubator

Leonardo CripTech Incubator is an art and technology fellowship for disability innovation. Encompassing residencies, workshops, presentations, publications, and education, this innovation incubator creates a platform for disabled artists to engage and remake creative technologies through the lens of accessibility. Employing a broad understanding of technologies, including prosthetic tools, neural networks, software, and the built environment, CripTech Incubator reimagines enshrined notions of how a body-mind can move, look, communicate.

About the Beall Center for Art + Technology

The Beall Center is an exhibition and research center located at the University of California, Irvine, in the Claire Trevor School of the Arts. Since its opening in 2000, the Beall Center has promoted new forms of creation and expression by building innovative scholarly relationships and community collaborations among artists, scientists, and technologists and by encouraging research and development of art forms that can affect the future. For artists, the Beall Center serves as a proving ground - a place between the artist's studio and the art museum - and allows them to work with new technologies in their early stages of development. For visitors, the Beall Center serves as a window to the most imaginative and creative visual arts innovations. The curatorial focus is a diverse range of innovative, world-renowned artists, both national and international, who work with experimental and interactive media. The Beall Center received its initial support from the Rockwell Corp. in honor of retired chairman Don Beall and his wife, Joan - the core idea being to merge their lifelong passions of business, engineering, and the arts in one place. Today major support is generously provided by the Beall Family Foundation. For more information, visit https://beallcenter.uci.edu.

About the Claire Trevor School of the Arts

As UCI's creative engine, the Claire Trevor School of the Arts has proven itself to be a national leader in training future generations of artists and scholars who go on to inspire audiences in theaters, galleries and concert halls - as well as in entertainment and technology-related venues throughout the world. CTSA combines artistic training with a top-ranked liberal arts education. It is home to the departments of art, dance, drama and music, offering 15 undergraduate and graduate degree programs and two minors. CTSA is currently ranked No. 1 in affordable fine arts, drama/theater, and music degrees by the College Affordability Guide. Courses include extensive studio, workshop, and performance experiences; theoretical and historical studies; and arts and technology practices. CTSA's nationally ranked programs begin with training but culminate in original invention. The distinguished, international faculty work across a wide variety of art forms and forge interdisciplinary partnerships with others across the campus. For more information, visit www.arts.uci.edu.

About the University of California, Irvine

Founded in 1965, UCI is the youngest member of the prestigious Association of American Universities. The campus has produced three Nobel laureates and is known for its academic achievement, premier research, innovation, and anteater mascot. Led by Chancellor Howard Gillman, UCI has more than 36,000 students and offers 222 degree programs. It is located in one of the world's safest and most economically vibrant communities and is Orange County's second-largest employer, contributing $5 billion annually to the local economy.


Play Broadway Games

The Broadway Match-UpTest and expand your Broadway knowledge with our new game - The Broadway Match-Up! How well do you know your Broadway casting trivia? The Broadway ScramblePlay the Daily Game, explore current shows, and delve into past decades like the 2000s, 80s, and the Golden Age. Challenge your friends and see where you rank!
Tony Awards TriviaHow well do you know your Tony Awards history? Take our never-ending quiz of nominations and winner history and challenge your friends. Broadway World GameCan you beat your friends? Play today’s daily Broadway word game, featuring a new theatrically inspired word or phrase every day!

 



Videos