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If You Can, a New Trip Hawkins Startup, Raises $6.5 Million in Series A Funding; Launches Social Emotional Learning Game for iPad

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If You Can, a New Trip Hawkins Startup, Raises $6.5 Million in Series A Funding; Launches Social Emotional Learning Game for iPad If You Can Company, a new startup from Trip Hawkins that uses gameplay to teach children social and emotional learning (SEL) skills, today announced the release of its first game, "IF…", now available for iPad. If You Can also announced that Greylock Partners has led a $6.5 million Series A funding. Almaz Capital joined Greylock and other investors in Series A funding; the company had previously raised $2.8 million from founders, angels and seed funds including Andreessen Horowitz, Founder's Fund, Maveron and several others.

“IF…” is a chapter-based adventure game for the iPad that helps children learn social and emotional skills like how to manage difficult emotions, persevere through challenges, make healthy decisions, and show empathy and compassion. With each chapter, a child navigates a new “IF…” adventure, interacting with the powerful combination of storytelling and popular game-play mechanics to engage and motivate.

“Almost every school-aged kid plays games and research shows that playing video games opens the ‘learning centers' in children's brains,” said Trip Hawkins, founder and CEO at If You Can, his third major gaming venture; others have included Electronic Arts and Digital Chocolate, both of which he founded. “We have brought together some of the most successful video game creators in history with national experts in SEL to harness this potential and use a game to teach children life skills to thrive both in school and out of school.”

Each of the “IF…” chapters contains about one month's worth of “in-class” lessons which have been developed by experts in schools for over three decades and are now delivered through the spoken and written words of “IF…” characters and vivid in-game experiences. Using an atypical game development process of building a game around third-party content similar to how Hawkins built EA's Madden Football by incorporating player stats and the NFL rules to define performance and gameplay “IF…” is the first educational game to leverage Social and Emotional Learning teaching standards to create a highly engaging role-play game.

“Although our team includes some of the most renowned game creators in history, leaders of national educational organizations, and experts in the field of Social and Emotional Learning, we're also moms, dads, aunts and uncles; we're teachers, volunteers and concerned citizens,” said Jessica Berlinski, co-founder of If You Can Company. “We all share one common goal: we want to make this world a better place, and we believe that empowering and supporting children with these skills is a big part of how to do that.”

The company also announced that David Sze, partner at Greylock Partners, has joined the Board of Directors at If You Can Company.

“We always look to invest in companies with a strong team and an innovative product that is solving a real problem; Trip Hawkins and the rest of the company have this in spades,” said Mr. Sze. “We are proud to be a part of the If You Can journey as they pioneer a new learning model for apps and education.”

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